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Summer Development Recap #3

Posted by [email protected] on August 12, 2016 at 7:05 PM Comments comments (9)

Alright! New update time!

So the past few weeks of development have been rather crazy; because we got around to adding one of the biggest, scariest, hardest things to add to our game:


Since we live in an age where most routers won't allow for port forwarding and paying for relay servers is ungodly expensive, this was quite the task for us (read: mostly Jordan working long days and late night...

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Summer Development Recap #2

Posted by [email protected] on July 25, 2016 at 6:25 PM Comments comments (0)

Well it's been quite the productive couple of weeks since the last post I must say; after The Leo we've been readjusting some of our plans and expectations for how players' bust through our content and how they approach it, and every new addition makes me feel all fuzzy inside.

The most exciting of these developments to me personally, has been Jordan's recent implementation of what we call "Living Portholes" - basically, the illusion that the players are running aroun...

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Summer Development Recap #1

Posted by [email protected] on July 12, 2016 at 11:15 AM Comments comments (0)

Oh my word, where do I even start? The past two months of development have frankly been insane, and most of it is a blur at this point. But out of it, we’ve gotten ourselves something we’ve been churning away to get to for years now; a new functional demo build! 

We showcased it just recently at a local museum called The Leona...

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Summer Development Begins! Also a Special Announcement!

Posted by [email protected] on May 9, 2016 at 4:00 PM Comments comments (0)

So as we've banged on about several times before, our fall and spring seasons tend to be overflowing with college studies and commission work, and so we all die down online and go quiet until things start to open up for us. Which, generally speaking, starts during the Summer.

With that said, Summer has indeed started and we're all trying to hit the ground running this year with We Need to Go Deeper development, which I'm happy to report is inching ever closer to bein...

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Bells of the Jingle and Taco Variety

Posted by [email protected] on December 15, 2015 at 4:30 PM Comments comments (0)

So despite our college-ing pretty hard recently, some cool stuff has been happening recently with the Deli Interactive team. Not the least of which deserves a little announcement of its own - that being that We Need to Go Deeper was selected as one of 20 winners of the Taco Bell Indie Game Garage! Woo hoo! 

So w...

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