News/Devlog

Missing Minutes and Missing in Action

Posted by [email protected] on November 16, 2015 at 9:00 PM

Hey y'all, so first off I'm sorry that this is yet to be another "hey we're not dead post" as opposed to a real meaningful update on Deeper. Like we've mentioned before, we're on and off college students while working on this, and while we can occaionally justify some time off school to get things done in the Deeper world, we are also keen on finishing up our degrees and with the game's various setbacks, waiting for school will only make things more difficult to get school paid for down the line. In other words, things are slow now because yeah, we're back in the grind of normal life, and normal life has been kicking our collective butts.



But it's not all doom and gloom. Recently, our team's favorite game jam Indie Speed Run rolled back into town, and we made some time to get a little hardcore game development rocking and churned out this nifty little experience for all of y'all to enjoy! (And got a little done for Deeper in the process, I might add, with various carry-over effects/code being created). Anyway, it's called https://www.indiespeedrun.com/2015wp/game/?game=652747" target="_blank" rel="nofollow">The Missing Minute, and it's about a little kid who has to survive his nightmares filled with tooth decay with the help of his stuffed animals. It's cute, short, sweet and to the point, and features many cool new tracks from our newest composer David Johnsen! So go give it a try and be sure to rate it up if ya like it:


https://www.indiespeedrun.com/2015wp/game/?game=652747" target="_blank" rel="nofollow">https://www.indiespeedrun.com/2015wp/game/?game=652747


In other news, while development on Deeper is a lot slower recently, it certainly hasn't stopped. Lately we've been coming up with the design for the tutorial scenario that starts the game out, so that players have a chance to learn the ropes before they jump into a game with friends. While we debated for some time whether or not this could be accomplished purely in-game via tutorial messages, it became clear to us through playtests that our game's core mechanics are still unique enough that they really have to be drilled in with a proper tutorial.


But not to worry, because to make up for having a wee bit of forced single-player time, we're trying to make this tutorial mission just as fun and exciting as the rest of the game. As it is actually based in a location not seen in any other part of the game!  While I won't outright say what it is, I will share with ya'll one of the finished enemy designs for this section; I'm sure it won't be much of a stretch to figure it out.



And with that, I leave you all with a belated Happy Halloween! I'm a huge fan of the holiday so I was upset we couldn't get anything out for it in time. Consider The Missing Minute our Halloween gift to you, since it's got enough spooky to count as one. More updates to come, we promise! And thanks to all of our fans who have sent emails and comments about Deeper, we thank you for being patient, and it's always comforting to know people are still excited for it.  Peace, y'all.


- Nick Lives from Deli Interactive

Categories: Game Development, We Need to go Deeper, Game Jams

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