|Posted by [email protected] on June 1, 2015 at 6:00 PM|
It's been a while since our last non-jokey update, so here's a good time to catch y'all up on what the Deli team has been up to as of late!
First of all, since I realized I failed to mention it earlier on our main site, although a "test" run of it has been going on for some time now - I've recently been live streaming development of We Need to Go Deeper on Twitch twice a week, on Mondays and Wednesdays at 12 pm MST with some special all-team streams occasionally going up on weekends around 7 pm MST! This is something we talked about doing for some time, so now's a good a time as any to let y'all interested in Deeper know that you can watch us work on it live now! Here's the link: http://www.twitch.tv/purebredgentleman
Questions, comments, suggestions are always welcome in the streams and so is just regular old chit-chat, so if you can, stop by for a spell and shoot the shit with me while I work! I always appreciate the company, and if you were ever curious about what goes into making a game or are making one yourself, it's a good way to get a raw picture of what it's actually like. Moments of confusion, frustration, and self-doubt being punctuated by achievements celebrated to the tunes of Frankie Valli.
It's all good fun, so I hope to see more of you folks there! Oh and I should also mention that the stream is a great place to share your work if you're an aspiring indie dev or hobbyist yourself. A lot of streams these days have rules against that sort of thing, but I wanted to make it a safe place for networking, sharing and feedback, so feel free to pop in and show off your stuff!
In other news, Deli Interactive recently entered into The Public Domain Jam 2 - a game jam centered around basing your game off of public domain works. And in our case, we crafted a game based around H.G. Well's The Time Machine! It's called Lair of the Morlocks and can be played and downloaded for absolutely free! So give it a spin and be sure to leave your feedback! The game is more closely tied with We Need to Go Deeper's development than you might think, and all the feedback we get from it will absolutely be useful for us going into further Deeper development. In fact, I covered pretty much all of the reasons for why that is in this recent Gamasutra article, so check that out if you're curious.
Well this certainly has been quite the meaty update - we'll try to get back into the habit of posting more smaller updates more regularly so as always stay tuned!