Deli Interactive's development and news blog keeps YOU up to date on all of Deli Interactive's latest developments and news-related things!
|Posted by [email protected] on November 16, 2015 at 9:00 PM||comments (0)|
Hey y'all, so first off I'm sorry that this is yet to be another "hey we're not dead post" as opposed to a real meaningful update on Deeper. Like we've mentioned before, we're on and off college students while working on this, and while we can occaionally justify some time off school to get things done in the Deeper world, we are also keen on finishing up our degrees and with the game's various setbacks, waiting for school will only make things more difficult to get schoo...Read Full Post »
|Posted by [email protected] on August 25, 2015 at 4:10 PM||comments (0)|
Well, so much for more frequent smaller updates. Oh well- So for the last few weeks, probably the last month actually, my focus has been on totally rejiggering and reworking our expedition caves. For our Gamemaker build, caves were probably the most overlooked aspect of our game. For one, unlike the outside areas for sub exploration, caves weren't procedurally generated at all. Instead we would just select from a variety of pre-built caves, and spawn enemies on the fl...Read Full Post »
|Posted by [email protected] on June 1, 2015 at 6:00 PM||comments (0)|
It's been a while since our last non-jokey update, so here's a good time to catch y'all up on what the Deli team has been up to as of late!
First of all, since I realized I failed to mention it earlier on our main site, although a "test" run of it has been going on for some time now - I've recently been live streaming development of We Need to Go Deeper on Twitch twice a week, on Mondays and Wednesdays at 12 pm MST with some special all-team streams occasionally goin...Read Full Post »
|Posted by [email protected] on April 1, 2015 at 11:50 AM||comments (2)|
Here at Deli Interactive, we are always looking for ways in which we can make our games better. But with a world where bills have to be paid, and with only so much time to give ourselves to make good games, we sometimes have to seek alternative methods of funding. That’s why today, we’re proud to announce our newfound partnership with software publishing house NjoySoft!
NjoySoft, for those wh...Read Full Post »
|Posted by [email protected] on December 12, 2014 at 5:45 PM||comments (0)|
Hey folks, so some people may have noticed that we have somewhat recently changed our release date from Winter 2014 to a sort of vague estimation somewhere around Mid 2015. Well, we've been meaning to explain some of the reasons behind this decision, but honestly have been in such a heads-down development stat...Read Full Post »