News/Devlog

Missing Minutes and Missing in Action

Posted by [email protected] on November 16, 2015 at 9:00 PM Comments comments (0)

Hey y'all, so first off I'm sorry that this is yet to be another "hey we're not dead post" as opposed to a real meaningful update on Deeper. Like we've mentioned before, we're on and off college students while working on this, and while we can occaionally justify some time off school to get things done in the Deeper world, we are also keen on finishing up our degrees and with the game's various setbacks, waiting for school will only make things more difficult to get school paid for down the line. In other words, things are slow now because yeah, we're back in the grind of normal life, and normal life has been kicking our collective butts.



But it's not all doom and gloom. Recently, our team's favorite game jam Indie Speed Run rolled back into town, and we made some time to get a little hardcore game development rocking and churned out this nifty little experience for all of y'all to enjoy! (And got a little done for Deeper in the process, I might add, with various carry-over effects/code being created). Anyway, it's called https://www.indiespeedrun.com/2015wp/game/?game=652747" target="_blank" rel="nofollow">The Missing Minute, and it's about a little kid who has to survive his nightmares filled with tooth decay with the help of his stuffed animals. It's cute, short, sweet and to the point, and features many cool new tracks from our newest composer David Johnsen! So go give it a try and be sure to rate it up if ya like it:


https://www.indiespeedrun.com/2015wp/game/?game=652747" target="_blank" rel="nofollow">https://www.indiespeedrun.com/2015wp/game/?game=652747


In other news, while development on Deeper is a lot slower recently, it certainly hasn't stopped. Lately we've been coming up with the design for the tutorial scenario that starts the game out, so that players have a chance to learn the ropes before they jump into a game with friends. While we debated for some time whether or not this could be accomplished purely in-game via tutorial messages, it became clear to us through playtests that our game's core mechanics are still unique enough that they really have to be drilled in with a proper tutorial.


But not to worry, because to make up for having a wee bit of forced single-player time, we're trying to make this tutorial mission just as fun and exciting as the rest of the game. As it is actually based in a location not seen in any other part of the game!  While I won't outright say what it is, I will share with ya'll one of the finished enemy designs for this section; I'm sure it won't be much of a stretch to figure it out.



And with that, I leave you all with a belated Happy Halloween! I'm a huge fan of the holiday so I was upset we couldn't get anything out for it in time. Consider The Missing Minute our Halloween gift to you, since it's got enough spooky to count as one. More updates to come, we promise! And thanks to all of our fans who have sent emails and comments about Deeper, we thank you for being patient, and it's always comforting to know people are still excited for it.  Peace, y'all.


- Nick Lives from Deli Interactive

Twitch Streams and Time Machines!

Posted by [email protected] on June 1, 2015 at 6:00 PM Comments comments (0)

It's been a while since our last non-jokey update, so here's a good time to catch y'all up on what the Deli team has been up to as of late!

 

First of all, since I realized I failed to mention it earlier on our main site, although a "test" run of it has been going on for some time now - I've recently been live streaming development of We Need to Go Deeper on Twitch twice a week, on Mondays and Wednesdays at 12 pm MST with some special all-team streams occasionally going up on weekends around 7 pm MST! This is something we talked about doing for some time, so now's a good a time as any to let y'all interested in Deeper know that you can watch us work on it live now! Here's the link: http://www.twitch.tv/purebredgentleman

 


 

Questions, comments, suggestions are always welcome in the streams and so is just regular old chit-chat, so if you can, stop by for a spell and shoot the shit with me while I work! I always appreciate the company, and if you were ever curious about what goes into making a game or are making one yourself, it's a good way to get a raw picture of what it's actually like. Moments of confusion, frustration, and self-doubt being punctuated by achievements celebrated to the tunes of Frankie Valli.

 

It's all good fun, so I hope to see more of you folks there! Oh and I should also mention that the stream is a great place to share your work if you're an aspiring indie dev or hobbyist yourself. A lot of streams these days have rules against that sort of thing, but I wanted to make it a safe place for networking, sharing and feedback, so feel free to pop in and show off your stuff!

 


 

In other news, Deli Interactive recently entered into The Public Domain Jam 2 - a game jam centered around basing your game off of public domain works. And in our case, we crafted a game based around H.G. Well's The Time Machine! It's called Lair of the Morlocks and can be played and downloaded for absolutely free! So give it a spin and be sure to leave your feedback! The game is more closely tied with We Need to Go Deeper's development than you might think, and all the feedback we get from it will absolutely be useful for us going into further Deeper development. In fact, I covered pretty much all of the reasons for why that is in this recent Gamasutra article, so check that out if you're curious.

 

Well this certainly has been quite the meaty update - we'll try to get back into the habit of posting more smaller updates more regularly so as always stay tuned!

 

- Nick

Twitch Streams and Time Machines!

Posted by [email protected] on Comments comments (0)

It's been a while since our last non-jokey update, so here's a good time to catch y'all up on what the Deli team has been up to as of late!

First of all, since I realized I failed to mention it earlier on our main site, although a "test" run of it has been going on for some time now - I've recently been live streaming development of We Need to Go Deeper on Twitch twice a week, on Mondays and Wednesdays at 12 pm MST with some special all-team streams occasionally going up on weekends around 7 pm MST! This is something we talked about doing for some time, so now's a good a time as any to let y'all interested in Deeper know that you can watch us work on it live now! Here's the link: http://www.twitch.tv/purebredgentleman

Questions, comments, suggestions are always welcome in the streams and so is just regular old chit-chat, so if you can, stop by for a spell and shoot the shit with me while I work! I always appreciate the company, and if you were ever curious about what goes into making a game or are making one yourself, it's a good way to get a raw picture of what it's actually like. Moments of confusion, frustration, and self-doubt being punctuated by achievements celebrated to the tunes of Frankie Valli.

It's all good fun, so I hope to see more of you folks there! Oh and I should also mention that the stream is a great place to share your work if you're an aspiring indie dev or hobbyist yourself. A lot of streams these days have rules against that sort of thing, but I wanted to make it a safe place for networking, sharing and feedback, so feel free to pop in and show off your stuff!


In other news, Deli Interactive recently entered into The Public Domain Jam 2 - a game jam centered around basing your game off of public domain works. And in our case, we crafted a game based around H.G. Well's The Time Machine! It's called Lair of the Morlocks and can be played and downloaded for absolutely free! So give it a spin and be sure to leave your feedback! The game is more closely tied with We Need to Go Deeper's development than you might think, and all the feedback we get from it will absolutely be useful for us going into further Deeper development. In fact, I covered pretty much all of the reasons for why that is in this recent Gamasutra article, so check that out if you're curious.

Well this certainly has been quite the meaty update - we'll try to get back into the habit of posting more smaller updates more regularly so as always stay tuned!

- Nick